Mental Health Affects Us All – Discover Unwording and See the World Through a New Perspective

Pilsen, 2 December 2024 — Mental health struggles are universal. Many of us deal with negative thought patterns that shape our view of the world and ourselves. These patterns can make even the simplest tasks feel overwhelming, clouding our perception of reality. But what if shifting our perspective could be a step toward healing?

A Personal Journey of Mental Healing

In Unwording, players follow Tom, a man trapped in a cycle of negative thoughts, seeing the world through a distorted, pessimistic lens. Everyday objects transform into word puzzles, each reinforcing his self-doubt. But as Tom solves these puzzles, he begins to see the world differently, reflecting his mental transformation from a fixed, 2D perspective to a more open and hopeful 3D world.

“I created Unwording during a time when I was struggling with my own mental health,” says Armaan, the game’s creator. “I was burnt out and living in isolation. Observing my own thoughts helped me realize how much they shaped my life. I wanted to create a game that reflected this and could help others confront their own mental barriers.”

A Game About Healing

Tom’s journey is not just about solving puzzles, but about confronting negative thought patterns and changing his mindset. As players progress through the game, the puzzles evolve—from negative and self-defeating to hopeful and encouraging, mirroring Tom’s own transformation. The game visually represents this shift, moving from 2D to 2.5D and then to a full 3D world. “Before working with Armaan, I let Unwording be played by a few friends,” shares Jan Patrovský, founder of Nejcraft. “I was amazed when one of them told me how it helped them look at themselves differently and encouraged them to reflect on their thought patterns. The game’s message is powerful, and we’re honored to help share it with players who might benefit from its healing themes.”

Key Features:

  • Three Evolving Art Styles: From 2D to 2.5D to 3D, the visuals reflect Tom’s mental growth.
  • A Silent, Heartfelt Story: Told entirely without dialogue, relying on visual storytelling to convey its deep emotional themes.
  • Challenging Word Puzzles: These puzzles evolve along with Tom’s perspective, shifting from negative to positive.
  • Optional Easy Mode: For players who want to focus on the story without the challenge of difficult puzzles.
  • A Soothing Soundtrack by Trevor Kowalski, evolving with the game’s emotional tone.

Unwording will be available on PlayStation and Xbox starting December 10th. More than just a game, it’s a chance to reflect on mental health and the power of changing how we see the world.

Links

👉 To stay informed about upcoming titles and new releases, join our mailing list 👈

About Frostwood Interactive

Frostwood Interactive is a one-man studio founded in 2017 by Armaan Sandhu with the goal of developing Rainswept. The studio strives to create cinematic, atmospheric single-player games that center around emotional and cathartic storytelling, capturing both the tragedies and beauty of life while aiming to move and emotionally impact players.

About Nejcraft

Nejcraft is a game development and publishing company based in the heart of the Czech Republic. Our mission? We're all about nurturing unheard indie escapades that spark joy and ignite imaginations. By always expanding our horizons, be it a new generation of consoles or an interesting streaming platform, we ensure our adventures can be enjoyed for generations to come. In the end, we just live for the thrill of making exceptional games a reality. Discover more at nejcraft.cz, follow us on Twitter/X, and join our mailing list.